topdownengine.game_object Reference¶
GameObject
¶
Bases: Sprite
This class is the base class for all in-world objects in the engine.
Attributes:
| Name | Type | Description |
|---|---|---|
SCALE |
int
|
How much to scale all GameObjects by (do not set directly, use |
SHADOWS |
dict[str, Surface]
|
Dictionary of shadow images, loaded automatically once you instantiate a |
SUBPIXEL |
bool
|
Whether to use subpixel rendering or not. You must set it at the class level. |
VELOCITY_DEADZONE |
float
|
Minimum magnitude for |
CAUSES_COLLISONS |
bool
|
Can this |
position |
Vector2
|
Current world-space position of the |
velocity |
Vector2
|
Current world-space velocity of the |
elevation |
int
|
Current world-space elevation of the |
z |
float
|
Current world-space z-position of the |
z_vel |
float
|
Current world-space z-velocity of the |
gravity |
float
|
World-space gravity of the |
height |
float
|
World-space height of the |
frame |
float
|
Current animation frame. |
anim_speed |
float
|
Animation speed. |
light_radius |
float
|
The light radius of the GameObject. If it is <= 0, there will be no light. |
current_animation |
str
|
Current animation. |
obj_shadow |
str | None
|
Shadow size being used (or None for no shadow). |
colliders |
list[Rect | FRect]
|
List of colliders relative to the |
world_colliders |
list[Rect | FRect]
|
List of world-space colliders in the current frame. |
current_frame |
Surface
|
Current animation frame surface. |
image |
Surface
|
Image for drawing (includes |
rect |
Rect | FRect
|
Rect object for drawing. |
draw_index |
tuple[float]
|
Sorting index for drawing. |
Source code in topdownengine\game_object.py
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current_frame
property
¶
Current animation frame the GameObject is on.
draw_index
property
¶
The draw index of the GameObject.
image
property
¶
Image for drawing.
rect
property
¶
Rect object for drawing.
world_colliders
property
¶
Return a list of collider Rects in world-space, as opposed to GameObject.colliders, which uses relative positioning to the GameObject itself.
__init__()
¶
Initialize the GameObject.
Source code in topdownengine\game_object.py
generate_colliders()
¶
Default list of Rect objects for collisions.
Source code in topdownengine\game_object.py
load_animations()
¶
Load unscaled animations.
Source code in topdownengine\game_object.py
scale_animations()
¶
Scale animations.
set_scale(new_scale, game)
classmethod
¶
This method sets the target scale of all GameObjects.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
new_scale
|
int
|
The new target scale being set to. |
required |
game
|
Game | None
|
The Game object being used. While you may pass in None, you MUST pass in a Game instance if you have already defined GameObjects. |
required |
Source code in topdownengine\game_object.py
update(dt, game)
¶
This method updates the GameObject instance.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
dt
|
float
|
The deltatime. |
required |
game
|
Game
|
The Game object. |
required |